I can get roughly 1400 bullets on screen now, so, thanks man. It was also more expensive.ĭays idea of turning off the colliders until they are at a certain range gave a nice performance boost. calculating bullet physics is math and thats something computers do very well. With lots of them on screen they just look like a giant blob due to not having an edge. that isnt true, you can have every weapon with bullet physics, look at squad. Find games tagged Bullet Hell and FPS like Apocryph: an old-school shooter, Red Archer, SHIFT, Paddleground, Hellbreaker on itch. Wow this is exactly what a high score bullet hell tas should like. I'll report my findings in a bit.ĮDIT 3: Well, the particle route didn't work out. Kirb圜omments PC98 Touhou Kaikidan Mystic Square maximum score in 35:15.17. If anyone has any info on the subject, thanks in advance.ĮDIT : The particle collision is turned off and i'm just wrapping the beam in a BoxCollider2D.ĮDIT 2 : Okay,thanks for the replies, some good ideas. Explore game assets tagged Bullet Hell and Sprites on itch. So, for example : Would it be more expensive to draw 1000 particle systems, each containing only a single particle, or 1000 sprites. This got me wondering weather I would be better off using individual particles for all the bullets. The beams don't seem to be expensive to render, as with or without them, the number of bullets that I can have on screen stays roughly the same. The beam contains about 1500 particles at any given time, and the player has four beams. I was messing around yesterday with different weapons, bombs and stuff, and I made a plasma beam from a particle system. I can get about 900-1000 bullets on screen now at 60FPS on my mediocre laptop. Take on relentless bullet Hell fuelled combat, with deadly projectiles and countless demons at every turn. The boss on the first level will spare you, but the levels will progress and the difficulty will increase as the game progresses. The bullets have Rigidbody2D's attached and are being pulled from a ObjectPool, not Instantiated Bullet Hell (called danmaku, meaning 'barrage', in Japanese, literally 'bullet curtain' when translated to English) shooters are a subgenre of Shoot Em Ups that test both your dodging skills and your resistance to seizures.To put it simply, theyre (usually vertically-scrolling) shooters where all the enemies have lotsa dakka. Bullet Hell Maker is an epic an arcade space shooting game in which you will have to face a bosses. Heck, Im a really great guy, and Ive had a harder life than I might have liked. Hey there, I started work on a bullet hell shooter the other day and at the moment I'm using sprites for the bullets. high-stakes testing programs score better on neutral, common tests.
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