![]() The content has been aligned to the top of the screen.The tabs now align to the center of the screen.Tabs now have unique visuals instead of being traditional buttons.The appearance of the tab bar in the Create New World screen has been updated.This is only available in the menus for now, but we’ll be looking to bring this to gameplay UIs in the future as well.The resource pack can be enabled in the Accessibility Options screenor manually in the Resource Pack screen.Added a built-in resource pack that enhances the contrast of UI elements. ![]() Added a notification system for Realms to tell you about important information about your Realm.Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.The default value of the "Glint Strength" setting has been reduced to 75%.The enchantment glint for items in the inventory has been made more visible.If(pt.inWorld & pt.inDimension & isOnScreen(pt.x, pt.NOTE: Mojang have stated that Experimental 1.20 worlds created in the 23W07A Snapshot can no longer be opened in this version. So added a check that they were on screen. Testing on a server where I converted all 1900 warps to waypoints, that was dumb and slow. Before I was just drawing all of them, even if they weren't visible. Thanks for pointing it outĮxplanation: recent version (1.6.21 maybe) checks if a point is actually on the screen before drawing it. ![]() Hah I have a pretty good idea how that is happening. I have telelported using the waypoints to those locations but they still do not appear on the map but get this.they are on the mini-map and the ones that are further away, their icon indicators show on the mini map as normal.įinally, this is only an issue in the nether. I have checked to ensure they are all visable and shown in the settings as well as the correct world ). And there are several waypoints that do not even show up at all on the map. Those however come back when I zoom all the way out again. If I start to zoom in some of the ones that I can see disappear as well off the (m - map). When I enter the nether I cannot see all my waypoints on the map (m or v). Hello I got a strange issue and I am not really sure if it was when I updated to version 1.6.21_for_1.11.2 or not. ![]() only I don't know what it is?Īs of now I believe that the original map is unnamed. Or maybe there is a name or code for the original world map that I could reference in the *.points file. Or maybe there is way to tell VoxelMap that the unnamed, original world is also the same map for the newly created world map. I'm guessing there must be something that can be edited that would either define the original map as the world map. The result is you loose the original map, but you do get the way-point townin the now uncharted world. I tried naming the world in example #1 to world. If I select 1nine4, in its world, I get exactly what I want with no interference from other stuff If I select world, I loose all original and 1nine4 way-points and the original map. So if I tell VoxelMap to use no map, I get all way-points from both maps plus original way-points and the original map, way-points from other maps superimpose their surrounding map on current map. You can see the world name as world since I named this world as such upon returning from 1nine4 It is done in the original world, same as example #1 above. testis the second way-point I made after Multiverse. Here the world name is 1nine4, the name of my newly added world.
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